这是一篇测试代码块高亮的测试!

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pub struct ChartParser;

impl ChartParser {
pub fn parse_chart(pairs: Pairs<Rule>) -> Chart {
let root_pair = pairs
.into_iter()
.next()
.expect("parser: expect chart, found nothing");
if root_pair.as_rule() != Rule::chart {
panic!("parser: expect chart, found {:?}", root_pair);
}
let mut note_collections = Vec::<NoteCollection>::new();
let mut timings = Vec::<Timing>::new();
let mut time = 0.0;
timings.push(Timing::default());
for it in root_pair.into_inner() {
let rule = it.as_rule();
match rule {
Rule::tempo_change => time_parser::parse_tempo_change(it, &mut timings, time),
Rule::subdivision_change => {
time_parser::parse_subdivision_change(it, &mut timings, time)
}
Rule::note_collection => {
note_collections.push(note_parser::parse_note_collection(it, &timings, time))
}
Rule::time_step => time += time_parser::parse_time_step(&timings),
Rule::COMMENT | Rule::WHITESPACE | Rule::eof | Rule::eoi => {}
_ => {
panic!("parser: unexpected rule {:?}", rule)
}
};
}
Chart {
note_collections,
timings,
}
}
}
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public class LoadScreen implements Screen {
Texture loadTexture;
Texture loadTextTexture;
SpriteBatch spriteBatch;
int initSpeed=250;
Vector2 speed=new Vector2(0,0);
Vector2 aSpeed=new Vector2(0,-1000f);
Color color = Color.valueOf("#52B4FFFF");
float y;

public LoadScreen(){
loadTexture=new Texture("game/loading/Loading.png");
loadTextTexture=new Texture("game/loading/LoadingText.png");
spriteBatch=new SpriteBatch();
}

// Add more logic here...
}